Files
chaosmod/client/main.lua
2022-09-24 20:39:52 -04:00

129 lines
4.2 KiB
Lua

if (clientConfig.showLogos) then
print(clientLogo)
end
local status = {
coreLoaded = false,
eventsEnabled = false,
eventCurrentlyRunning = false
}
local vehs = {"adder", "banshee", "bullet", "cheetah", "cyclone", "entityxf", "fmj", "gp1", "infernus", "italigtb",
"italigtb2", "nero", "nero2", "osiris", "penetrator", "pfister811", "reaper", "sc1", "sultanrs", "t20",
"tempesta", "turismor", "tyrus", "vacca", "vagner", "visione", "voltic", "xa21", "zentorno", "zorrusso"}
local clientEvents = {{
name = "chaosMod:SendStatus",
callback = function(data)
if (data.eventsEnabled ~= status.eventsEnabled) then
if (data.eventsEnabled) then
print("^1[ChaosMod Server ]^7: Events enabled")
else
print("^1[ChaosMod Server]^7: Events disabled")
end
end
if (data.eventCurrentlyRunning ~= status.eventCurrentlyRunning) then
if (data.eventCurrentlyRunning) then
print("^1[ChaosMod Server]^7: Event started")
else
print("^1[ChaosMod Server]^7: Event ended")
end
end
status.coreLoaded = data.coreLoaded
status.eventsEnabled = data.eventsEnabled
status.eventCurrentlyRunning = data.eventCurrentlyRunning
end
}, {
name = "chaosMod:RandomHealthDesc",
callback = function()
-- Descreese health by a random amount
local health = GetEntityHealth(PlayerPedId())
-- Make sure random health does not kill the player, so we set the minimum to 1
local randomHealth = math.random(1, health)
-- Set the new health
SetEntityHealth(PlayerPedId(), randomHealth)
end
}, {
name = "chaosMod:RandomHealthInc",
callback = function()
-- Increase health by a random amount
local health = GetEntityHealth(PlayerPedId())
local randomHealth = math.random(1, health)
-- Set the new health
SetEntityHealth(PlayerPedId(), randomHealth)
end
}, {
name = "chaosMod:SpawnRandomVehicles",
callback = function()
-- Check if the event is still running
if not status.eventCurrentlyRunning then
return
end
-- Get a random vehicle
local veh = vehs[math.random(1, #vehs)]
local ped = GetPlayerPed(source)
local playerCoords = GetEntityCoords(ped)
local playerHeading = GetEntityHeading(ped)
print(("^1[ChaosMod]^7: Spawning vehicle: %s (playerCords: %s)"):format(veh, playerCoords))
-- Spawn the vehicle
local veh = CreateVehicle(GetHashKey(veh), playerCoords.x, playerCoords.y, 50, playerHeading, true, false)
-- Set the vehicle to be invincible
SetEntityInvincible(veh, true)
SetTimeout(1000, function()
-- Delete
DeleteEntity(veh)
end)
Wait(500)
end
}}
local commands = {{
name = "eventtoggle",
desc = "Toggles the chaos events.",
func = function(source, args)
local enabled = args[1] == "true" and true or false
if args[1] == "true" or args[1] == "false" then
TriggerServerEvent('chaosMod:ToggleEvents', enabled)
TriggerEvent('chat:addMessage', {
color = {255, 0, 0},
multiline = true,
args = {"^1[ChaosMod]^7 ", ("Toggled events to be %s"):format(enabled and "^2enabled" or "^2disabled")}
})
else
-- Chat incorrect usage
TriggerEvent('chat:addMessage', {
color = {255, 0, 0},
multiline = true,
args = {"^1[ChaosMod]^7 Incorrect usage. Usage: /eventtoggle <true/false>"}
})
end
end
}}
-- Register client events
for _, event in pairs(clientEvents) do
print("^1[ChaosMod Client]^7: Registering client event: " .. event.name)
RegisterNetEvent(event.name)
AddEventHandler(event.name, event.callback)
end
-- Register commands
for _, command in pairs(commands) do
print("^1[ChaosMod Client]^7: Registering command: " .. command.name)
RegisterCommand(command.name, command.func)
end
-- Call for intial status when client is loaded
TriggerServerEvent('chaosMod:GetStatus')