ESX = nil local box = nil local animlib = 'anim@mp_fireworks' RegisterNetEvent('frobski-fireworks:start') AddEventHandler('frobski-fireworks:start', function() RequestAnimDict(animlib) while not HasAnimDictLoaded(animlib) do Citizen.Wait(10) end if not HasNamedPtfxAssetLoaded("scr_indep_fireworks") then RequestNamedPtfxAsset("scr_indep_fireworks") while not HasNamedPtfxAssetLoaded("scr_indep_fireworks") do Wait(10) end end local pedcoords = GetEntityCoords(GetPlayerPed(-1)) local ped = GetPlayerPed(-1) local times = 20 TaskPlayAnim(ped, animlib, 'place_firework_3_box', -1, -8.0, 3000, 0, 0, false, false, false) Citizen.Wait(4000) ClearPedTasks(ped) box = CreateObject(GetHashKey('ind_prop_firework_03'), pedcoords, true, false, false) PlaceObjectOnGroundProperly(box) FreezeEntityPosition(box, true) local firecoords = GetEntityCoords(box) Citizen.Wait(10000) repeat UseParticleFxAssetNextCall("scr_indep_fireworks") local part1 = StartNetworkedParticleFxNonLoopedAtCoord("scr_indep_firework_trailburst", firecoords, 0.0, 0.0, 0.0, 1.0, false, false, false, false) times = times - 1 Citizen.Wait(2000) until(times == 0) DeleteEntity(box) box = nil end)